Lamertron coded by Cal in 1992.  

16 colours, 50 frames per second very inefficient bob engine! Coded in 40 hours! Cal's first attempt at an Amiga game.

The game requires an Amiga with an 68020 processor (eg. A1200). If you have Fastram please disable it! How? Well go into your workbench system folder and click on nofastmem.

The game also runs 100% using the excellent Amiga emulator Win UAE.  See readme file included in the LHA archive!



TRANST by Grazey / PHF

A little Amiga program I wrote which reads an Atari ST disk and creates an "ST" image file of the disk, The ST format can be used by most ST emulators.